/**
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __RAS_BLUR2DFILTER
#define __RAS_BLUR2DFILTER

const char * BlurFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

void main(void)
{
    vec4 sample[9];

    for (int i = 0; i < 9; i++)
    {
        sample[i] = texture2D(bgl_RenderedTexture, 
                              gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
    }

    gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] + 
                    (2.0*sample[3]) + sample[4] + (2.0*sample[5]) + 
                    sample[6] + (2.0*sample[7]) + sample[8]) / 13.0;
}
);
#endif

